Mr.Qualles
Manipulate jellyfish to change colors in the ocean, and learn about a painter's story through various objects...
This game is an interactive narrative that aims to gradually reveal a painter's journey from despair to finding new answers through the lens of jellyfish in the ocean.
My entire story was inspired by Alessandro Baricco's *Mr. Gwyn*, and I wanted to use fragmented narrative to tell a story completely different from *The Legend of 1900*. Initially, I planned to design some textual elements, such as letters and newspapers. However, stopping to read them in this game would easily disrupt the player's rhythm. Therefore, I chose to use different dialogue fragments combined with AI voice generation to create this part of the narrative.
| Updated | 16 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | WindSound |
| Genre | Interactive Fiction |
| Made with | Unity |
| AI Disclosure | AI Assisted, Sounds |



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